-10 . Reward: Bounce Rune, After the first Keydoor turn down where the statue is rotating. 'Reward: Purple Soulbead, After the first Keydoor turn down where the statue is rotating. Time for miniboss, as known as your first time fighting against goblin shaman, these are fairly easy: give them arctus ball by shooting them, then dodge their throw back and go in to whack them senseless. The first mechanism of the arena is set to function. Repeat this till king dies and then finish off queen. Equip it now to create Hammer -spell as tutorial combat is starting, spells for easy fight are: hammer and dash. Required fields are marked *. Enter and defeat all monsters inside. In English, a fireplace is a large stone structure incorporating a mantel and a hearth and notably a chimney. Follow over the big bridge on the left side of the area. Entry to old mines entrance from mystral woods: To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. (Key opens door that allows you to target torch from path.) (They are glowing when it is right.) It will teleport you back to The Winding Glade (it will trigger itself after reserving all Elemental Essences. You will need ice road and fire ball spells for this. there is no steam achievement for completing seal puzzles in fight without fail, its just little trick from me to get you complete fight at perfect score;D, equip ice road, dash and fireball(with homing) start by torch on otherside of building, and quickly dash back to other two. Throughout the water, there are 4 torches to be lit to get a chest. Doesn't matter what she answers, he will run away again. Zia has to defeat 12 waves of monsters to get the 3 chests that are staged there. Boss: ancient ice lizard Sleet you need [left][right] and [at once] runes, create three spells: one goes straigh, one to left and last to right, in conjuction with at once runes. Allows user to charge spell to deal more dmg (without time rune, fairly long charge up time. Tactic: Just kill little goblins outta way, hit explosive barrel while Larde is near it or get larde to hit or charge onto it, this stuns boss for little while allowing you to hit him. No, i mean, the type of spell. Help him. As fight progresses solid platforms get fewer so reliance to stone road increases. When entering the Highlands from Greyleaf up north is a Farm. Add: you also need to complete lava grotto to use broken portal stone (havent tested if its case in normal mode as well but on archmage for sure is, this behaviour was changed in some of updates from original "soon as obtain broken stone"). here, cut the chain with ranged spell that has detonation. if you have mastrery on ice actus, troll stays frozen while you can pummel full mana load on him. South-east drain As you mobe forward, shoot down green pillar to create route for seal puzzle (reward:purple soulbead). Defeat them and take all the stolen bread back to the backer. . Go over the bridge, which is activated with a switch, and reach the goblin hideout. Happily there is explosive barrels near it and all you need to do is hit em to make end explode. Oh no as you arrive everything is in ruins already, soldiers everywhere and there is still villagers trapped insideglorious task of ours is to go and save them. On the north end of the Sky Temple is a Celestial Puzzle door to be solved. Use the stairs on the right end to go up to the Door. Use it on the next Teleportation Anchor. Although not open world, the game takes place in the vast land of Mystralia, which feels quite Zelda-inspired. Mages of Mystralia Wiki is a FANDOM Games Community. Max Bonus 100. After tunnel, if you go to east you will find another spell puzzle, you will need fireball and ice road for this one, first though clear the route from monsters (with aid of ice road of course). Solution:Hit em in order of: south->north->west->east, At newely revealed area, to north is teleport to combat challenge (reward: purple soulbead). Talkto blacksmith Tao to receive key. The region now has a handful of airports taking international flights. : Real route is on south side, cut chain here and follow stony road that appears. There is the lifted crystal from before. When you arrive to area, you may note man standing near signpost, if you have 300 soulbeads now do follow him and light up his campfire, as reward you can buy new wand (igni wand, increases dmg of fire spells, very useful for sky temple infact) for 300 soulbeads, I would suggest grind this soulbead amount now and pick new wand, since road will be blocked bit later temporary preventing access to this vendor (though you can return to get wand before next boss fight). Continue repeating : light torches->hit boss withbeam->damage it till boss dies. There is also a puzzle with three torches to be solved. Now leave the top of the mountain where Zia fought the big goblin again and light up the explosive barrel underneath. Goal is to move cart to other end of rails. Second ghost: When Greyleaf has burned down a door at the small graveyard is destroyed. On the left side is the platform. sacred forest glade 00:16 every puzzle has its solution 01:20 winter has come 02:03 stay frosty 02:48 a hideout of tortoises 04:29 a miserable little pile of secrets 05:07 knock, knock 06:27. There is bad news to see soldiers are leaving to hunt mages. New UK Players Only. The goblins who stole the bread are at the goblin camp above the three torch riddle. Mages Of Mystralia - Greyleaf Church puzzle solution - YouTube 0:00 / 0:58 Mages Of Mystralia - Greyleaf Church puzzle solution 564 views Jan 25, 2022 10 Dislike Share Save Pablo. To move forward shoot torch here with arctus and wind stops momentary blowing. Follow him to the left until he waits again. In return, you get a Broken Portal Stone. Next step is to continue on path on southside little bit east from entrance, second torch is between tents here. Issued Bonus valid for 14 days. Now he asks Zia if she can light up the fireplace. Time to clear corruption within woods, head to 3rd brazier (right road) and find locked gate, feel free to smash pots here if need health. Borealys Games . 1:Twiggs starts by shooting beam across the arena, you can avoid this by hugging the opposite side beam started from (this is where dash is handy). Quite simply, it's a wondrous adventure game in the vein of Zelda, but with a gameplay style and magic crafting mechanism that makes it an experience all its own. Remember that actus ball stays where you place it, to complete this challenge use 3 fire arctuses placed between torches, give these balls to left bottom and right sides, hit switch and run back to moving circle to give ball for last torch before it passes you. It is time to get back to Haven, but first you may want to cross troll lake with ice road, break blockade here with hammer and go pick up magic lily bulb at end of tunnel. Solution: At end of road is smallish light puzzle, start by getting cart of of way by blocking light to it. this comes as earth based spell, as default spell it forms shield that blocks wind and projectiles. Nothing much to do here for now, talk to enchanter to receive task of finding 4 magic lilly bulbs hidden out in world (and he gives you first bulb as freebie), these bulbs are essentially your mana potions (they fill mana from 0% to 100% at cost of one bulb), usable at time when your manapool runs dry just before it starts to regenerate on itself. Tao is waiting scared nearby Zia's destroyed house crying for help. So, as you enter there is really bad news now, soldiers of Highlands are burning Greyleaf down. 6-He now shoots 5 balls at once, time to use shield against em while avoiding skeletons Puzzle, Adventure Ktulhu Solutions Sometimes You Dec 11, 2018: Apr 3, 2018 . (Thanks Almaravarion). Mystral Wood -repeat. Get back trough mine, our next destination: Sunkenquarry (entry is in highlands, bottom road going north from greyleafs side entrance. Jeff is trapped on the left side. 3rd of rachels bags is hidden after bridge at right hand side. Use that light to open a door. Next comes quick visit to Greyleaf at far right side of map (end of road), nothing much to do here beside getting to father of girl you saved and telling him situation on road. Follow him again to his campsite on the west end of the rise. Equip Creo with air element and move, now you can get windmills to rotate. Pick it up. equip ego with homing+inverse (attach inverse to homing) light up torch and push barrel into fire with ego. thanks @donastree for tipping this: creo+fire+move for cheezy way, real way: perioditic rune on basic actus casting fireball actus like a turret, hit switch, place dublicate on northern pressure plate , run back and hit switch, now place clone to pressure plate front of stairs, run fast to pressure plate top of stairs, run fast to place new clone to northern pressure plate and run to chest. Reward: Purple Soulbead, After the Second KeyDoor turns down. Central area There is a puzzle platform on the left side. When Zia helps her she asks her to get her husband from Greyleaf to help her repair the carriage. Reward: Overcharge Rune, Following the road north, where Rachel's carriage first broke, you'll find a lightning portal underneath the barrels before the bridge to the goblin hideout. Issued Bonus valid for 14 days. On far right side of Haven exists mage trials (not available for now). The key opens the door to the north. Talk to him and he will leave to help Rachel fix the carriage. In city few tasks to do include pick quest from man south from city entrance, next task is to talk to beggar at market square, he wants fresh bread from norhtern stall. Reward: Purple Soulbead, Enter the road to the mineshaft through the destruction rock door and go up north as far as you can (not enter a mineshaft). A few months ago, Mages of Mystralia re-launched on the Nintendo Switch, giving our friends at the GDC Twitch channel a chance to check in with the developers at Borealys Games and see how life has been treating them after making their custom spellcrafting adventure game. After saving Rachel and passing the bridge, there is a road up a small hill on the left side. Enter and kill all monsters. Defeat all enemies. In this guide, well cover the different types of puzzles and explain how to find the solutions. Use Duplicate Self on the right switch to open the door. Beside that road to take is to sewers on other side of small damb patch to east. EVERYONE 10+ Fantasy Violence . Use Ice Bridge and Fireball to complete this. As you move forward you reach wind operated platforms, at end of first moving platform is second windmill blocked by stone slabs, break these on both side (to teleporter to combat challenge, reward: [at once] -rune) after blocks are cleared, get second platform moving further, supply extra wind to freed platform to keep it there while supplying new wind to windmill on left, to reach teleporter ride new platform all the way to left side and enter mine there, and/or let platform get back without wind to reach valve. On the right side is another key behind it is the Celestial Puzzle Door. Also for next area create stone road: earth creo+move (like ice road, this is path to cross liquid, in this case lava). Buy it if you can. Now to get teleport to here: Head to north near troll lake. Advancing north she passes by the platform where the key to the boss is. The principal ones are sphalerite, boulangerite, bournonite, calcite, chalcopyrite, pyrite, tetrahedrite, and siderite." Mages of Mystralia plays as an adventure game with a little bit of everything. T&C's apply. Soundtrack. Reward: Negation Scepter, When passing the highlands go north near the sea. There are only 3 things to do. Now our path lies in the Mage's Tower on the 4th floor. (On way you may see unlit campfire, lighting them up with fire spell rewards you with 5 soul beads). To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. Solve it. Next comes minibossfight: shaman+armored beetle. Solve it. Now he'll ask if Zia is following hin. Next up is bossbattle, equip yourself with hammer, fireball and shield for this one. Next objective though is bring information to mentor, you can use teleporter in highlands, or walk through the Rise (road to west). Reward: Left Rune, When walking north from the passage blogged by lumber you'll reach a rock prominence after two bridges. solution: To north side is first of four ghosts, its slightly difficult fight, if you have igni wand and dublicate+move+mastery+homing actus, then its not so hard, just mind to evade or block his attack. In Greyhaven, find Vitas at city center and get him to fix bridge, nothing else in Greyhaven for now. Used spells: Fireball, Move forward. After all braziers are lit, return to goblin at swamp entrance and receive key. Needed speels to complete it: Duplicate, Multiple Fireball. At southside rests key and torch switch, drop down to pick key, hit switch and run again trough east going path. Phases: Nothing much to do for now, just talk to mentor get direction and start heading to Haven, the path is straighforward route to your own spellbook. Reward: Purple Soublead, Sunken Quarry: From the center with the four water roads (where you can go down to the boss later on) go east. Now bring the Chunk of Metal to Zako in the destroyed Greyleaf at Zia's old house. 3: Dmg phase, 2 skeletons spawn, kill skeletons first with immedi, then shoot three glowing orbs on Twiggs branches with fireball, after this start spamming fireball to large glowing orb in Twiggs mouth. "South of Grenoble on the N85. Mages of Mystralia In a world of magic, your mind is your greatest weapon. Max Free Spin winnings 100. Road is blocked with breakable rock (marked with fire symbol on it) but you do not yet have rune to make spells explode on impact. Reward: Can buy the Igni Wand for 300 Green Soulbeads. Solution: On northern side, path with faces along the wall is teleport to spell challenge (you need teleport rune for this) and on opposite side is miniboss: troll, dont be fooled by pressure plates here, while its possible to use clones on em to open center grille and drop troll in lava, its not too hard to just go by old fashion and beat him senseless. Solution: Max Bonus 100. Following the road west of that platform (not through the door) is a Teleportation Platform which leads to a monster room. Magic can be defined as something fantastic and beyond the reach of human capability. Instant Reward: 50 Green Soulbeads Up the road is first bossfight: Larde the troll on Actus makes spell balls to fly forward. When you are ready to finish the game, step inside. Tactics: Just slap him with strong spells, every 25% of his health he goes up, to interrupt him complete small seal puzzle within time limit (complete all of them without fail earns you secret achievement) after 75% he drops stone clone that shoots fireballs, but 1-2 the Storm casts should be enough for each phase. On center lake here is 4 switches, hitting em closes road to some switches and opens road to others, goal is to get all 4 switches turned on. [Impact], this handy rune allows player to equip hammer into fireball, creating ranged explosive spell. phase 2 (starts when Irina reaches 50% hp): While avoiding the hands, place dublicates on pressure plates to create road for new goblin statue holding purple light. Go to the beggar and give him the Hot Bread. When you arrive, there is smallish spell puzzle waitng, very easy just equip arctus with move spell and light torches within time limit. 3-His tail is aimed on arena, move outta way as he slams the ground with it. Bring the Bottle back to the Necromancer in Mystralia Castle. Light the torch beneath it. When exploring through the old mines (during the main quest) Zia will find a piece of metal in front of a goblin tent. On middle road you find drain and valve, after crossing on first platform here shoot pipe part down (look to north, use homing fireball) before continuing on second platform. Underneath the stairs is a statue. walkthrough,all items,all puzzles,example spells, steam achievements. There she finds a puzzle with three torches. When attached after move: spell curves to left. Modify behavior rune augment is attached into. To complete it you'll need the Duplicate Self and the Fireball Spell. You will face down giant, powerful creatures and navigate treacherous terrain. The next part of the quest involves lighting three torches simultaneously. Boss Woodwretch Twiggs Solve it. Near the next Sky Shard tech is a detonation rock door. Cross the lake to the right side and find his house with a fireplace. Rewards: Purple Soulbead, Archmage's Robe, Proximity Rune Next spell puzzle maybe be little tricky, start by northernmost torch, equip yourself with fireball and shield, start by shooting torch at south, Then one next to you and finally quickly move to moving platform to get final torch into aim, be fast to use shield to block wind after shooting torch, or just fall down and take fall dmg:). He warns you that is too dangerous to go further but lets you pass anyway.After the incident, you'll find George North from Mystralia Castle's graveyard (above the place where the first ghost statue is).. This allows to open door to purple soulbead down here. At this point remember to pick [homing] rune from seal puzzle near mystral woods entrance. Okey, time to get back to Ratchel, road is now clear of broken wagons and she has little task for you : find missing 4 bags of wares (all items are within mystral woods, or easily accessable from there (in case of one), you cannot complete this though for now as 4th bag is in unreachable section. Solution, When you are ready to finish the game, step inside. The first type has you lighting up objects in a constellation-like pattern while the environmental ones are about what you'd expect - killing enemies and/or using your magic to clear the path. Destroy the door and go right to the stairs. Theyre quite challenging, but they make the game more fun! Sacred Forest Glade 00:16Every Puzzle Has its Solution 01:20Winter Has Come 02:03Stay Frosty 02:48A Hideout of Tortoises 04:29A Miserable Little Pile of Secrets 05:07Knock, Knock 06:27The Talking Cave 07:12Quarry Duty 08:00Never Dig Down! This item will only be visible in searches to you, your friends, and admins. Credited Free Spins valid for 72 hours. Mages of Mystralia plays as an adventure game with a little bit of everything. When she tries to pick it up goblins take it and go into the tent. Talk to Rachel, she will tell Zia that her wares were stolen by the goblins and asks Zia for help. hit it with detonation and create road for teleport to combat challenge (reward: [expire]-rune). When you arrive to area, you may note man standing near signpost, if you have 300 soulbeads now do follow him and light up his campfire, as reward you can buy new wand (igni wand, increases dmg of fire spells, very useful for sky temple infact) for 300 soulbeads, I would suggest grind this soulbead amount now and pick new wand, since road will be blocked bit later temporary preventing access to this vendor (though you can return to get wand before next boss fight). On path to east is key waiting to be picked up, 3 goblins are waiting to ambush you in snowmen (but you can ambush them first). First thing to do when arrive is to unlock local teleport, and with teleport unlocked road to north-east (upper side) leads to nearby city. After the bridge there comes a goblin camp. After crossing the bridge you'll find the last bag on the right side. To clear it use Meteor Fireball (Fireball + Duplicate + Rain + Bounce (+ Inverse)) Reward: Push Rune, From the center with the four water roads (where you can go down to the boss later on) go south down the hill. Go right to the entrance of the sewers and pass through them. Defeat all and talk to the fisherman again. (timer for 10min speed run achievement starts here) prepare yourself with strong spells, I suggest the Stormand the Rain. Time to create needed spell(s): Add move rune to arctus and you have fireball spell, I suggest also add it now to creo and ego as well thus creating you ice road and dash spells. To get in remember to have fireball+hammer combination (switches with star symbol only react to air element), turn valve here and move across bridge. Behind ghosts tomb is smallish spell challenge for key. Within severs you find seal puzzle containing purple soulbead. When Zia wants to enter the graveyard where the Tomb of the Mage Kings is located (from Mystralia Castle), a guard is blocking the way. Reward: Purple Soulbead, Follow the road north from the Graveyard above Mystralia Castle to the east. Fortunately, the Right-Duplicate works here, but you must find the correct angle to do this. Reward: Right Rune, Key, Multiple Spells from one basic category, Following the road in the Rise up to the north, through the closed gate, Zia finds herself in some ruins (where she meets people from the castle). He will repair the Pitchfork with the metal. (timer for 10min speed run achievement starts here) prepare yourself with strong spells, I suggest the Strom and the Rain from examble spell list(technically the Storm alone is strong enough to cleanse tower within time limit if you have aura wand and max mana), 5 items:3x purple soul bead],[archmages robes],[Trial Wand], 8 items:[magic lily bulb],6x purple soulbead,[Aura wand], 11 items: [igni wand],[life staff],[rod of berserker],5x Purple soulbead, Magic lily bulb,[Ghost],[Mystral elixir], 6 items: 4 purple soulbeads,[Ice lizard elixir] [Sky shard], 10 items: [Gaea wand][Aqua wand],4x purple soulbeads, [magic lily bulb], Ghost,[afterlife elixir], 7 items: 3x purple soulbead,[magic lily bulb],ghost,[Negation sceptre],[Soul sceptre], To get access to here complete both beggar quests in highlands.
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